Reconstructing dynamic clothed avatars from monocular video using 3D Gaussian Splatting (3DGS) remains challenging due to complex clothing deformations and appearance inconsistencies. We present DCARE, an integrated framework that addresses these challenges by directly leveraging surface curvature, derived from normal maps, to guide Gaussian density control. At the core of our approach is a curvature-guided Adaptive Density Control (ADC) mechanism that dynamically allocates Gaussian density based on local geometric complexity. This design fundamentally differs from previous normal-based 3DGS methods, which use normals primarily for regularization losses rather than direct density management. DCARE further employs a synergistic deformation model that combines adaptively determined virtual bones for handling large movements with normal-guided nonrigid refinement for capturing fine grained details. Appearance consistency is enhanced using a VQ-VAE learned global codebook, providing a robust prior decoupled from geometry. DCARE achieves state-of-the-art results in challenging dynamic clothing reconstruction, excelling particularly in complex scenarios such as loose garments and semi-transparent fine details, significantly enhancing geometric accuracy and appearance fidelity.
Demo video
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Part I. Comprehensive Evaluations on UBC-Fashion, 4D-Dress, and DNA-Rendering datasets
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[1] GART -- Lei J, Wang Y, Pavlakos G, et al. Gart: Gaussian articulated template models[C]//Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 2024: 19876-19887.
[2] GaussianAvatar -- Hu L, Zhang H, Zhang Y, et al. Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians[C]//Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 2024: 634-644.